"Based on Exit Lister by Eric Eve and Exit Descriptions by Matthew Fletcher. Appends a list of exit directions and names any previously visited rooms at the end of a room description and adds a list of available directions to the status line."
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++ 0% (Reading text) ++ 5% (Analysing sentences) ++ 15% (Drawing inferences) ++ 20% (Binding rulebooks) ++ 23% (Binding rulebooks) ++ 26% (Binding rulebooks) ++ 29% (Binding rulebooks) ++ 32% (Binding rulebooks) ++ 35% (Binding rulebooks) ++ 38% (Binding rulebooks) In Section 4 - Status Bar in the extension Exit Lister by Leonardo Boselli:
In 'The standard status line rule is not listed in any rulebook' exit lister by leonardo boselli, you gave 'The standard status line rule' where a rule was required. ++ Ended: Translation failed: 1 problem found
Include Exit Lister by Leonardo Boselli.
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Version 2/140823 of Exit Lister by Leonardo Boselli begins here. "Based on Exit Lister by Eric Eve and Exit Descriptions by Matthew Fletcher. Appends a list of exit directions and names any previously visited rooms at the end of a room description and adds a list of available directions to the status line." Show exit descriptions is a truth state that varies. Show exit descriptions is false. Section 1 - Apparent A door can be apparent. A door is usually apparent. A room can be apparent. A room is usually apparent. Section 2 - Dark Stuff dark-exits-invisible is a truth state that varies. dark-exits-invisible is false. The light-meter is a privately-named scenery thing. Definition: a room (called the target room) is light-filled: if the target room is lighted, decide yes; move the light-meter to the target room; if the light-meter can see a lit thing, decide yes; remove the light-meter from play; decide no. Definition: a room (called target-destination) is darkness-occluded: if dark-exits-invisible is false, decide no; if not in darkness, decide no; decide on whether or not target-destination is not light-filled. Section 3 - Looking Exits Looking exits is an activity. For looking exits (this is the looking exits rule): if show exit descriptions is false: rule fails; let amount be 0; repeat with dir running through directions: let farplace be the room dir from the location; let direction-object be the room-or-door dir from the location; if the direction-object is apparent and farplace is not darkness-occluded: increment amount; let num be 0; repeat with dir running through directions: let farplace be the room dir from the location; let direction-object be the room-or-door dir from the location; if direction-object is apparent and farplace is not darkness-occluded: if num is 0: say "From [here][we][can] go" (A); say " [dir]" (B); if the direction-object is a closed door: say " through [the direction-object]" (C); if the farplace is visited: say " towards [the farplace]" (D); decrement amount; increment num; if amount is 0: say "."; otherwise if amount is 1: say " and" (E); otherwise: say ","; First after looking: carry out the looking exits activity; continue the action. Section 4 - Status Bar The status exit table is a table-name that varies. The status exit table is the Table of Beginning Status. Table of Beginning Status
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Table of No Exits Status
left central right " [if map region of the location is not nothing][map region of the location] - [end if][if in darkness]in darkness[otherwise][location][end if]""| Score: [score]/[maximum score]""| Steps: [turn count] | Rooms: [number of visited rooms]/[number of rooms]"
Table of Exits Status
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The standard status line rule is not listed in any rulebook. Rule for constructing the status line (this is the automap exits status line rule): if exit listing is true: fill status bar with status exit table and map; otherwise: fill status bar with the standard status table and map; rule succeeds. Instead of going nowhere (this is the going nowhere replacement rule): say "[We][can't] go in that direction." (A); carry out the looking exits activity. First when play begins: now standard status table is Table of No Exits Status; now status exit table is Table of No Exits Status; now right alignment depth is 30. To say exit list: carry out the exits listing activity. Exits listing is an activity. For exits listing (this is the exits listing rule): let exits count be 0; let farplace be location; say "Exits: " (A); repeat with way running through directions: let farplace be the room way from the location; let direction-object be the room-or-door way from the location; if direction-object is apparent and farplace is not darkness-occluded: increase the exits count by 1; if farplace is unvisited: say "[unvisited way] "; otherwise: say "[visited way] "; if exits count is 0: say "None" (B); Section H (for use with Hyperlink Interface by Leonardo Boselli) to say unvisited (way - a direction): let cap-way be "[way]"; say "[d][cap-way in upper case][x]". to say visited (way - a direction): say "[d][way][x]". Section K (for use without Hyperlink Interface by Leonardo Boselli) to say unvisited (way - a direction): let cap-way be "[way]"; say "[cap-way in upper case]". to say visited (way - a direction): say "[way]". Section - Commands Understand the command "exits" as something new. Exit listing is a truth state that varies. Exit listing is true. ExitStopping is an action out of world. Carry out ExitStopping (this is the standard exit stopping rule): now exit listing is false. Report ExitStopping (this is the report exit stopping rule): clear only the status line; say "Exit listing is now off." (A). Understand "exits off" as ExitStopping. ExitStarting is an action out of world. Carry out ExitStarting (this is the standard exit starting rule): now exit listing is true. Report ExitStarting (this is the report exit starting rule): say "Exit listing is now on." (A); Understand "exits on" as ExitStarting. ExitListing is an action out of world. Understand "exits" as ExitListing. Carry out ExitListing (this is the standard carry out exit listing rule): carry out the looking exits activity. listing explained is a truth state that varies. listing explained is false. Section H (for use with Hyperlink Interface by Leonardo Boselli) Report ExitListing when listing explained is false (this is the explain exit listing rule): now listing explained is true; say "(Use [t]EXITS ON[x] to enable the status line exit lister and [t]EXITS OFF[x] to turn it off.)" (A). Section K (for use without Hyperlink Interface by Leonardo Boselli) Report ExitListing when listing explained is false (this is the explain exit listing rule): now listing explained is true; say "(Use EXITS ON to enable the status line exit lister and EXITS OFF to turn it off.)" (A). Exit Lister ends here.